// exampleSound.js
// Sound files MUST be MP3... if you experience any 'chipmunk' issues, email me

soundManager.debugMode = false; // disable debug output

soundManager.url = 'soundmanager2.swf'; // path to controller movie

soundManager.onload = function() {
  // creatSound(), play(), etc. may now be called
  // The createSound() function simply initializes the sound.
  // Use play() to actually playback the sound.
  
  // call createSound() for each sound you'll use on the page
  soundManager.createSound('austin','rawmaterials/austin/austin.mp3');
  soundManager.createSound('index','rawmaterials/index/index.mp3');
  soundManager.createSound('albany','rawmaterials/albany/albany.mp3');
  soundManager.createSound('boston','rawmaterials/boston/boston.mp3');
  soundManager.createSound('atlanta','rawmaterials/atlanta/atlanta.mp3');
  soundManager.createSound('stpaul','rawmaterials/stpaul/stpaul.mp3');
  soundManager.createSound('tallahassee','rawmaterials/tallahassee/tallahassee.mp3');
  soundManager.createSound('denver','rawmaterials/denver/denver.mp3');
  soundManager.createSound('sacramento','rawmaterials/sacramento/sacramento.mp3');
  soundManager.createSound('phoenix','rawmaterials/phoenix/phoenix.mp3');
  soundManager.createSound('harrisburg','rawmaterials/harrisburg/harrisburg.mp3');
  soundManager.createSound('backalbany','rawmaterials/backalbany/backalbany.mp3');
  // if you want a sound to play when the page loads, do it here
  //soundManager.play('music');
}

